Roleplaying Games


By “media”, I’m going to go with an established setting…I’ve got a tie.

If we’re going with books, it’s hands-down the Gaea Series by John Varley — Titan, Wizard, and Demon, which have some of the most inventive worldbuilding in a sci-fi setting. If you haven’t read them, you really should give them a try. The style of each book is different — a fast-paced action/adventure in a strange, sentient world; a subversive spy/action adventure in the same, but which really develops the Titanides; and the “what the f#$% were you smoking finale between this world, Gaea, and the heroes.

If TV/movies, I’d like to see a game based on Defiance, which was a bit weak in beginning the first season, but rapidly improved.

I do think a nice dystopian game could be built around the comic book world of Lazarus by the talented Greg Rucka (read his Queen & Country series — it’s fantastic!)

So…it’s been 25 months since my credit card was hit for my support of the Kickstarter for Revelations of Mars, and according to Backerkit, my order still hasn’t shipped. Yes, I’ve got the pdf copy, but all the physical stuff promised? Nope. I understand that producing a thing takes some time, but I suspect a lot of the product was on the floor at GenCon, not in the mail. It was a sore disappointment after how well Modiphius did with their Transhuman and Mindjammer Kickstarts.

Next up, a classic “what not to do” in business — take pre-orders on a product you lose the license to distribute and not tell your customers. This little beauty come from Chronicle City, which was advertising the English version of the new Space: 1889…only they’re not doing it. It’s Modiphius (see above) according to the folks at Clockwork in Germany. It looks like I’m going to have to reverse the charges on that one.

This is after having been asked to write a book for a certain publisher,  only to have them not bother to send me out a contract — but, hey, if you could get to work on that stuff… This is the second time that this group has shafted me, but they did pay me the back pay they owed me when I wrote the rules for their inventions guide for one of their lines. I wasn’t paid for a bunch of material when the guy running Chronicle City was in charge at the publisher in question.

Watching the situation in the RPG industry is like watching a really amped-up version of the publishing industry, and all the foibles of that collective group. Underpaid (if at all) talent, under-projecting costs or demand (which Kickstarter is supposed to mitigate somewhat), half-assed production leadership, terrible editing, and late product (if it shows up at all.)

It was enough that I walked away from a couple of books at few years ago, and now I find myself thinking that all the old, dead systems I prefer could save me a lot of money on new product that may or may not show up on my doorstep.

 

The question for my birthday is, “Favorite Appearance of RPGs in the Media.” I think this has to go to the incomparable Key & Peele…

This one is tricky. I don’t tend to get free RPGs, often, or when I do, it’s usually a sale on a RPG Drive Thru. Most likely, I’d have to go with Atomic Highway by the great Colin Chapman, or Lords of Olympus, which I had gotten free, I don’t remember why. Most likely a sale.

Of the two, I find the latter more useful for the massive campaign setting information on the various gods, major, minor, and the Titans. It’s a very accurate guide to Greek myth, or as accurate as you can be with fiction. I’ve used it for the Battlestar Galactica game, and occasionally for guiding my inquiries for research Hercules. (It’s like mining a secondary source to find the primary ones, or using Wikipedia to look for better sources…)

 

Easy — our Battlestar Galactica game, which is nearing its conclusion, but still has the better part of a few months to go. You can find the skinny on the game by searching the site for “After Action Report”.

The most recent RPG (or related) purchase I’ve made would be Fate dice for the Atomic Robo game. I got a deal on Amazon for an “Olympic” set — four gold, four silver, and four bronze dice…just enough for the current group size. They’ve nicely faux metallic.

If we’re going with just an RPG book — that would The Smuggler’s Guide to the Rim for Margaret Weis’ Cortex Plus Firefly. Here’s the review

This is an odd question in that it can be taken a multitude of ways. I think I’m going to go with the game campaign that most surprised me…

In 2010, my game group blew apart due to my divorce. About half of it remained intact, and we had to start a new set of campaigns to account for this. The one that most surprised me would have been out Hollow Earth Expedition game, which was set in 1936 Shanghai, a few months before the Japanese pulled the trigger on their invasion. The characters were a tough, unprincipled archeologist who had a reputation for being more tomb raider than scientist, his action-first, thinking later sidekick, a half-Chinese gangster, and an 12 year old female Chinese street urchin.

Rather than stumbling along, the adventures just flowed — from the introduction of the McGuffin, evidence of and possible means to find a mellified man, to trouble with the Japanese and other gangsters, to Nationalist politics where they had to rescue the president of China from his generals (and in the doing uncover the Terracotta Army a few decades too early.) They travel into deepest China to a monastery, battling an old sect of warrior-monks led by “a woman who cannot be killed”, found the mellified men, the girl accidentally ate a piece and was possessed by the spirit of an ancient warrior who wants to rule all China, to a final showdown in the underground tomb of the first Sovereign Emperor and his terracotta army.

The birth of my daughter and the moving away of several players brought the campaign to a close, but it was a good stopping point. We had another couple of adventures where the first two characters were battling Nazis to find a “lost Illuminati treasure” that first looked to be in Virginia, then turned out to be buried under Ben Franklin’s house in London.

Overall, the speed and ease of the plotting, the level of fun had, and the creativity of the group seemed revitalized by the changes it had gone through, and makes it one of my favorite campaigns I’ve ever run.

No contest: Atomic Robo by Evil Hat. If you want to know why, hit up the comic’s site at Atomic Robo.com and read the whole thing for free. Then go purchase the graphic novels, you cheap bastids!

Day two of the #rpgaday2015 conversation, “Kickstarter Game You’re Most Pleased to Have Backed” was a easy. I’ve only backed three Kickstarts, so far — two from Modiphus — the Transhuman book for the Eclipse Phase game (mostly because they do such nice work) and Mindjammer, Sarah Newton’s immense sci-fi transhuman setting for FATE; and from Exile Games, Revelation of Mars (for Hollow Earth Expedition) a book I’ve been waiting for from when it was first teaser a good five years ago.

It’s a tough one — I’m much more excited about RoM than the other two, but was disappointed by the length of time it took for them to get it out the door. (I’ve got the eb0ok, but am still waiting on the physical products, at this time…) Modiphus, on the other hand, blasted Transhuman and Mindjammer out the door in quick order, seems to be shipping the push goal products at a good clip, and the company has been superb with their communication, so I think I’m going to have to go with Mindjammer on this one.

And honorable mention goes to a project I missed the Kickstart on, but did a pre-order as soon as possible, and that’s Chronicle City’s translation of Clockwerk’s German-language, Ubiquity-powered Space:1889. That setting thrilled me enough in 1989, when it came out that I’d run some version of it from 1990 to 2008-ish, when we started dabbling with Hollow Earth and Battlestar Galactica. It also inspired me to go into history (something I should berate the game producers for..terrible life choice!) and to study the Victorian period for my master’s work.

Another night of our side plot about Pegasus and her small task force causing havoc for the toasters back at the Colonies on Thursday. In this episode, we had some housekeeping from the aftermath of attacking the Boneyard and cutting out an older battlestar, Ares. The small escort they’ve had with them since the Exodus began, Demosthenes, is so battered as to be deadlined. The old, great Ares and Pegasus, too, require serious repairs. To find some respite, they have retreated to Ragnar Anchorage to repair, refit, and provision.

Ares‘ automation systems are unique — the Cylons didn’t use a hybrid, like the Seraph would, but a complex series of computers that use biomimetic materials, but aren’t biology. Their surveys of the Colonies have shown the Cylons are building old-style raiders, rather than the biomechanical ones the Seraph fielded. The characters were curious as to why? Is there some kind of ideological reason? Cutting the ties with their skin job masters? Or maybe they can’t do the biomechanicals?

While the ships are under repais, Admiral Cain doesn’t want to waste time and let their OPTEMPO slide. She assigns some of the senior officers with ground combat training to make contact with the resistance movements on Aquaria and Libran — the two worlds that look to have the most successful and cohesive movements, and have the lowest concentration of Cylon opponents. They need a beachhead for work from, and the commander of Aegis — a PC named Philip Oscari — gets the Aquaria mission.

After a dangerous low-altitude atmospheric jump (LAAJ), they hard land in the snows of Aquaria and quickly make contact with suspicious resistance fighters armed with a collection of hunting rifles. Soon after, they are aggressed by “steel wolves” — sleek, wolf-like robots with razor claws and teeth. They are fast, light, and designed for snow operations, but the hunting rifles and automatic weapons soon make short work of them. They are, however, the harbingers for the “centaurs” — centurion bodies mated to snowmobiles. They don’t get a good look at these that night; they are too busy escaping to the “Complex” — a series of underground caves with hot springs in the mountains outside Kyros, the nearby city.

Here they find thousands of people — children to adults — living in the labyrinth, fed well on reindeer and other game and fish. They are led by a historian and politician, and a bunch of local hunters. They also have a Two, which they use to ascertain if the crew are “human’…apparently, they know the 12 models of skin jobs (or fleshies, as they call them), but there’s a new kind of skin job, and it’s worse than they can imagine. They didn’t get into that too deeply, as the night’s session concluded.

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