Okay steam- and diesel-punk fans…you may now “squee…”

The series of tubes is afire with responses to John Wick’s Chess is Not an RPG: The Illusion of Game Balance in which the game designer gives us a rambling examination of issues with role playing games, gamers, game masters, and why we should get off his lawn… In between his grumpy old man professing, Wick gives us a bunch of good ideas, a few mediocre ones, and a fistful of attitude that was most likely designed to “get the conversation going.”

The main point, however, is “Do these rules help you tell stories?” It’s a good question, and Wick is known for his being part of the artsy indie game community where “role play should win out over roll play.” One of Wick’s tricks is to tailor a game for the setting and the types of stories it is supposed to engender. Strip the junk out and play. It’s a good philosophy for a game master, and one I subscribe to, despite my tendency to create wee rules mechanics for stuff that might not need it.

Because if the most important part of your game is balancing the damage, rate-of-fire, range modifiers, damage dice, ablative armor, dodge modifiers and speed factors, you aren’t playing a roleplaying game. You’re playing a board game.

And you need to stop it. Because all that crap is getting in the way of telling a good story.

He’s right, it can, but it needn’t, but knowing that the effective range of an M4 is pretty accurate inside 250 yards,  has an effective range of 550 yards, but is still capable of doing some damage at twice that…you’re just really unlikely to hit someone out there. It is useful to telling the story in a way that aids verisimilitude — if the setting calls for it — but reducing the game to that, that’s bad.

As a GM, your job is to help the players tell the stories of their characters. “Game balance” has nothing at all to do with telling good stories. It’s an archaic hold over from a time when RPGs were little more than just really sophisticated board games. Or, as someone once told me, “An RPG is a strategy game in which you play one hero rather than a unit of heroes.”

Wick doesn’t hold to this idea. Neither do I, which was why I wandered away from the Dungeons & Dragons crowd very early into gaming. It’s why i don’t mix miniature games and RPGs, like i used to back when we played Space: 1889 regularly. I realized that swapping from role playing to busting out the boards and pieces broke the narrative flow. It was cool it it’s own right, yes…but it didn’t move the story along. For our Battlestar Galactica game, where military maneuvers are occasionally very important, I like to set out some of the Titanium series BSG toys and use the little plastic raiders and vipers from the Battlestar Galactica board game to aid in visualizing what is happening, even though the show itself often didn’t really show you the tactics of a battle…it wasn’t important to the story.

What matters is spotlight. Making sure each player feels their character had a significant role in the story. They had their moment in the spotlight. Or, they helped someone else have their significant moment in the spotlight.

Absolutely…and let’s use the Galactica campaign as an example: if you have a bunch of guys playing fighter pilots, the tactics and the one on one combat is important and should be played out. Or if you are in a spy game where a character has to make a tough, 2710 yard shot at a Taliban commander with your Accuracy International .338 Lapua (thus also gaining the longest shot record)  then that weapons table Wick hates so much actually is useful. For the “mundane” 800 yard shot, though, the specs of the rifle are relatively unneeded.

Having blasted game masters for being too rule-bound and board gamey, Wick then turns his attention to both GM and player with this tidbit:

The reason roleplaying games are a unique art form is because they are the only literary genre where wewalk in the hero’s shoes. We are not following the hero, we are not watching her from afar, we are not being told the story. As Robin Laws now famously said, “A roleplaying game is the only genre where the audience and the author are the same person.”

I highlighted that particular tidbit — a unique art form — for a reason. It’s this attitude that takes the fun out of the indie games for a lot of players and GMs. Is role playing an art? Sure — everything can be an art. Changing the oil of your car can be made into art. My last encounter with this “you just aren’t trying hard enough to play correctly,” was playing in a game with Mark Diaz Truman — who intimated that people don’t like certain games (or more specifically his game system) because you haven’t played it enough, or aren’t role playing enough… wick again:

I don’t want you to think I just get rid of combat mechanics. On the contrary, for Vampire, I usually get rid of that whole Social trait thing entirely. Why? Because this is a roleplaying game, and that means you roleplay. You don’t get to say, “I have a high charisma because I’m not very good at roleplaying.”

My response to that is, “Then, you should get better at it. And you won’t get any better by just rolling dice. You’ll only get better by roleplaying.”

If you want to get good at playing chess, you play chess.

If you want to get good at first-person-shooters, you play first-person-shooters.

If you want to get good at roleplaying, guess what?, you roleplay.

He’s right — if you just role the dice and let the GM describe what you do, you aren’t getting better at role playing. But thats’ not enough for Wick, or Truman, or the collection of post-deconstruction RPG designers:

…[y]ou are not playing a board game. You’re playing a roleplaying game.

Start acting like it.

This attitude is arrogant, elitist bullshit, pure and simple. Here’s why: for those of us who have to, say, work a 10 hour day, or run all over the f’ing world with our kids, games are a chance to relax and have fun — and sometimes you just ain’t feeling it. Rolling how you do in an encounter is perfectly acceptable because maybe you just aren’t super charismatic, even if your character is; just like you might not be an expert in hacking, though your character is. My response to this artsy crap is, “Well, Mr. Fancy Pants GM — why didn’t you set up a computer system for me to actually hack? Let’s go take our computer science classes together so we can really dig down and make this art.”

The argument that you have to play a certain way is that dumb. Are you having fun? Then you’re doing it right.

For some time now, we’ve been stomping all over the canon of the reimagined show with our campaign. I figure if you’re going to roleplay in an established setting you’ve got two real choices — adhere to the established material and slavishly model it, or work in the interstices between the events of the movie/show/book…or that what you like, throw caution to the wind, and do it your way.

I’ve used all of these techniques — from playing on the edges of the Babylon 5 universe in a campaign back in the late ’90s, to throwing a large part of the franchise out the window for a Star Trek campaign a few years back. With my first Battlestar Galactica campaign, I did the second fleet thing — a smaller group looking to find a new home, working from the flashes of insight of an oracle in the fleet and an alternative book from the Sacred Scrolls. It worked well, but with the collapse of that gaming group, I tried something new — throwing out the stuff I didn’t want and building anew.

Adama: gone; replaced with a player character, Commander Pindarus. The Final Five nonsense: gone. The humanoid Cylons are actually from Kobol, and are agents of the blaze known as Seraph. I borrowed the Ship of Lights for the Blaze and the Seraphs from the old ’70s show. Added: more science fiction elements, archeological hints that the Cycle of Time has repeated for at least three or four times. And our people finally set down on Kobol this time in the midst of a civil war between the Seraph and the centurions they had created and those from the Colonies they coopted into working with them. The goal was the same: find the Temple of Athena and the roadmap to Earth.

We had established that the war and the Fall of Man was to bring them “home” under the loving embrace of “the Blaze” — the one true god…except it’s not. We had a ton of exposition under fire this last session, and some of it involved what the Blaze is/was.

After a great cliffhanger (literally) in the week before, we launched off into characters on the ground mission rappelling out of an old Olympian temple or palace while the ruins were being blasted apart around them. They’d already lost one (former) PC, scads of NPCs, and lost a major NPC — the love interest of the commander — when she broke her back falling from the building. Still alive, but paralyzed and barely able to breathe, the characters carted her to the Temple, where they used the Arrow of Apollo to open the tomb — to do this, the arrow had to be shot at a “lock”, which opened the tomb.

The tomb, however, was more of a command center for the Goddess of War. Athena presented as a hologram, demanded from them their intentions, and learning they were from the 12 Tribes, demanded a “sacrifice” — the injured and dying member insisted she be used, as she was the obvious choice and the Athena specter agreed. She was loaded into the sarcophagus of the goddess (empty), and a vial of something inside the Arrow of Apollo was loaded at the hologram’s direction into a panel of sorts. The sarcophagus went to work doing something horrific — laser light and milky liquid a la the resurrection ships — while the hologram gave them the night time sky from Earth stuff from the show, but followed it up with a zoom out to show that they are about 1100LY from the world, on the other side of the Orion Nebula. They can be there (safely) in about 300 days.

The sarcophagus was done, by this time, having repaired the injured colonel and “infected” her with the DNA of the original Athena. While her appearance won’t change — the body is mature and while it might change over time — she still looks like the colonel, has many of her memories, but has also had Athena’s memories programmed in somehow. The newly restored Athena gives them the low-down:

The Blaze is Hades, a jealous “god” who should have been the King of the Lords of Kobol, as he was the eldest, but was usurped by Zeus. At least, that is the memories, the legend, they had been created with. In truth, they are the creations of the TITANs, some kind of advanced machine intelligence that destroyed their makers…humans, then in a bout of regret, recreated life from Earth on Kobol and gave them the Lords to rule over them and help them develop. The Lords started to take the PR too seriously, especially Hades, who after the rebellion and exodus of the Ophiuchan or 13th Tribe (of whom he was the patron god), he followed them and discovered the TITANs. Intrigued by their investigations into the nature of the universe, he “saw the face of God” and went mad, fashioned himself as a god, and returned to Kobol to instill order and gain the adulation of his peers and their human charges.

Except it didn’t work out that way…and for ten thousand years or more, they’ve played out this story — over and over — with Hades hoping for the “right” outcome: he as the one God, worshipped and loved by his followers. However, just as humans created their machines that destroyed them, and the TITANs created the Lords that fashioned themselves as gods and viewed Man as their creation, and just as Man created machines in their image, the Blaze created Seraph as a replacement for his departed brothers and sisters, the Lords of Kobol.

The history is fractal — from the massive superintelligent TITANs, to the Lords, to the Blaze, the humanoid Cylons/Seraph and the humans…the same hubris to create a perfect slave destroys the maker. Athena, having remembers other iterations of the story, threw herself from Olympus not in despair over the colonies leaving, but to set her mind-state free to be transmitted to “follow the course of the Blaze” and find a way to stop him. She has been waiting for a millennia for someone to find her, having been beamed home 1000 years ago.

While this was happening, Galactica found out the mission on the ground was rapidly going FUBAR, and they jump in to nuke the Blaze’s citadel on the ruins of the “City of the Gods” on Kobol — the Tower of Dis, a massive diamondoid structure that is mostly computational substrate, but also an active energy weapon system. It’s dug into the planet to feed on geothermal energy and according to Athena, has the records of every Seraph, human puppet, Lord of Kobol, and who knows what else stored in it. If Hades escapes, the cycle will just start all over.

While Galactica  is locked in a tense fight with the Cylon fleet over the planet, and the missiles are on route, Athena and Hades have a snark off that ends with her revealing the one thing she has left: her father’s thunder. She lets the ship and the ground crews know it’s a trick she can do only once…and they have three minutes to be outside of the magnetic field of the planet. With a strike of her spear on the floor, she sets the weapon in motion.

A few more NPCs and almost two PCs, were lost trying to evac to the SAR raptor had had just gotten to them (One of the characters was physically hurled by the increasingly strong Athena into the raptor.) and they manage to barely clear the planet as the magnetic field starts to amp up sharply and the planet starts showing signs of volcanic activity all over the globe. The magnetic field collapses down to the surface and increases to a sci-fi ridiculous level and destroys the Blaze…and Kobol.

The Cycle is broken. With the roadmap to Earth they head back for the fleet.

There was a great moment when the mission returns when the commander realizes that Athena is no longer his lover, and has his nervous breakdown in private. They also learn from her that while they have the map, they will need her to get past the “Guardians of Earth”, who will need to see someone they “know.” Hence the need to take biomass and retool it with her DNA. There were some intimations that the TITANs may be “near” Earth, and that the Blaze may or may not be destroyed. If not, they will need to attract the attention and aid of the TITANs to stop him.

If the characters follow their own plans, the fleet will split with Galactica leading the ragtag fleet of civilians to Earth, while Pegasus takes the other military assets and fights the much weakened Cylons with hit and run attacks designed to distract the enemy from the fleet’s escape.

So that’s an example of how you can take the material from an established property or universe, keep a lot of the elements (and even enhanced them), and still go your own way.

The 2014 Distinguished Gentleman’s Ride is rode, and yours truly took the prize for Most Dapper Gent, although Trixie lost out to a lovely ’70s Honda 500Four.

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Thanks to Runeslinger for donating!

I will be riding in the 2014 Distinguished Gentleman’s Ride, which I assisted in organizing, here in Albuquerque. We are riding in fancy dress, proper attire, post-war period costuming to raise money for prostate cancer.

It might not be as trendy as brest cancer or pouring ice water over yourself for ALS, but it’s a good cause — so pop over to my homepage on the Distinguished Gentleman’s Ride page and donate some dosh!

Here’s what I’m wearing:

Klits...they get the pussy.

Klits…they get the pussy.

..and what I’m riding: Trixie, my 2010 Triumph Thruxton:

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Thanks already to Jim Sorenson for giving generously!

 

 

 

Ah, yes…I know I’ve seen a bunch of these.

The local shooting range does a bunch of training courses and the former military and contractor guys are way to into the Central Axis Relock and C-Clamp bullshit. They’re not any better shots for it — it just looks tacticool. The CAR “check your six” whiplash thing? Stupid. The over the barrel hold for rifles? Great if you don’t need those iron sights. (But the modified Rambo..? That totally works. Totes.)

Three things make you a good shot: practice, find the grip that works for you…and practice. Think about all those amazing rifle(wo)men and pistoleers across the last two centuries — their stances and holds were what worked for them — but in the end, they shot. A lot.

 

It’s officially the fifth year of the Black Campbell blog. What started out as an all-purpose forum for my blather quickly bifurcated into a blog on gaming, movies, science and science fiction, and the occasional filler; and another on politics, history, and everything else I care to pontificate on.

There’s been a few readers that have stuck with the blog for years, and still comment from time to time; there are other readers that have become good acquaintances (can you really be friends if you’ve never met..? I suppose it’s possible.)

I’ve thought to expand the scope out of the niche games and general game review/theory that defines Black Campbell, but well — I like it here. So for those of you who regularly lurk or read or comment — thanks for sticking with me, and hopefully for you lurkers you’ll find a reason to engage with the other readers in the comments. Gaming’s a social hobby; let’s make this a place folks can feel comfortable to chat about the material presented here…

I gave my initial impressions of the new iOS8 in this post, but after living a day with it, here’s some reconsiderations and updates:

1) Battery life, for me, seems to be much improved. I played with the phone pretty steadily — mostly watching the coverage of the Scottish independence referendum —  over the last 30 hours or so and finally plugged it in about at 18% power. Not seeing a dramatic change on my iPad Mini, although it seems to be charging more slowly.

2) On my iPad Mini, I’ve noticed a glitch that seems to lock up the Mail app if you do a bulk delete of mail. Not happening on the iPhone 5s.

3) The voice recognition is vastly improved. I’ve been using it pretty steadily.

4) The voice for Siri is much much more natural-sounding.

5) I’m actually using the Health app to monitor blood pressure, weight, etc. — but that could just be the novelty of the app, at this point.

Nothing else has particularly grabbed me beyond what was already mentioned in the first post.

I noticed that the new iOS update rolled up this morning quite by accident, and I think I got in before the masses swamped Apple’s servers. I threw it on the iPad and iPhone and so far, looks good, though I haven’t really dug in yet…

The download process: It seemed very quick, at first, then wen’t glacial about halfway through. Took about 30 minutes, but the actual update process was quick. Set-up was easy enough and the update did turn on the bluetooth, like it always does. I went ahead and fired up the iCloud files, or whatever they’re calling it these days, even though the calendars, etc. look to not be talking to the laptop now. This is supposed to be sorted with the arrival of the next OSX in a month or so. I can get by ’til then. I mostly use my calendar, notes, etc. on the iOS devices, anyway.

The look isn’t much different. The control panel is cleaned up, you can answer a text from the notifications screen. There’s the addition of a “Tips” app that I wish you could get rid of (you can’t), as well as Podcasts (which, again, you can’t delete.)

The great: Family sharing — you can share multiple iTunes accounts between family members, so now you can watch a movie, music, whatever another in the house has bought on their account. The downside — it uses the initiator of the sharing as the lead and billing for everyone’s iTunes goes through you, looks like. I’ll have to investigate.

Siri is much faster and seems to be able to handle accents a lot better. (My weird mid-Atlantic American/Scots blather confuses the ol’ iPhone most days. It also fills in as you speak, instead of waiting until you’re finished, so you can see where it’s having trouble.

The good: Voice messages in the Messages app. The health app could come in handy.

The “meh”: Addition of a timer for shooting pictures with your mug in them. Time lapse video.

Performance: On the iPhone 5s, iOS8 is giving me no dramatic change in user experience outside of the better voice recognition. On the iPad, I noted the predictive typing slowed performance waaaay the hell down and made typing in Pages almost impossible. I turned it off and it started working well. Predictive typing didn’t come into play on the phone so far today, but i turned it off anyway.

Battery life seems a bit low, but then again, I’m playing with the devices pretty much constantly today to see what they could do so take that into account.

Overall, very pleased.