Some douche out of Bangladesh (allegedly) calling himself Tiger-M@te hacked the server over at the gaming blog Campaign Mastery and is awfully proud of himself for his mad skillz and his stripey bestiality.

Simply put, mate,you’re not cool wrecking somebody’s site; it just makes you a destructive asshole.

The Dragon capsule, luanched with the private Falcon 9 rocket, just was captured successfully by the International Space Station, making SpaceX the new big boy in space travel. The capsule represents a first step, but a big one — NASA outsourced resupply of the ISS because they’re bloated bureaucracy and risk aversion means they can’t launch an Estes rocket without a white paper, a few hundred million, and a dozen launch holds.

Government will be the customer for a while longer, but this is an important milestone in space — moreso than the suborbital flight of SpaceShip One.

The International Space Station seen through Dragon’s thermal camera.

Eat it, NASA!

Here’s a great article from FoxNews on the “Hump Airmen” — the guys that flew the “Skyway to Hell”  or “The Hump” — the route from Burma to Western China over the Himalayas to supply the Nationalists with supplies against the Japanese prior to and during World War II. These are the guys the Flying Tigers were often trying to protect.

It’s great pulp material that I was thinking of using for my China-oriented Hollow Earth Expedition…who knows? Maybe some of those planes found themselves somewhere else entirely…Shangri-la? The Inner World..?

From one of our readers, KJ, comes a James Bond RPG write-up for a few old friends from the 1980s:

THOMAS SULLIVAN MAGNUM IV

Thomas Sullivan Magnum IV was born August 8, 1945. Both his father and grandfather were naval officers and he was born in Detroit, but raised in the region of Tidewater, Virginia. In high school, his football team won a Virginia State football championship. Some members of his family, including his mother, still reside there. His father was a naval aiator killed in Korea. He attended the US Naval Academy in Annapolis and served until 1979 when he resigned his commission at the rank of lieutenant. He was a Vietnam veterean who married a Vietnamese-French woman and has one child, Lily, by her. He was also a POW during the war. He served in Naval Intelligence and with the SEALs.

He resided in Hawaii during the 1980s, living on the estate of Robin Masters, a famed author and playboy whom he assisted early in his career as a private investigator and took over “security” for the estate. He was later returned to duty with the Navy with the rank of commander.

STR: 8   DEX: 8   WIL: 9   PER: 9   INT: 10

HTHD: A   SPD: 2   STA: 28 hr   RUN/SWIM: 25 min   CARRY: 101-150

SKILLS: Charisma 6/15, Diving 7/15, Driving 7/15, Evasion 6/14, Fire Combat 3/11, Hand-to-Hand Combat 3/11, Local Customs 7/17, Lockpicking/Safecracking 10/18, Sixth Sense 1/10, Stealth 4/13

ABILITIES: Photography, First Aid, (Languages — Vietnamese, French)

FIELDS OF EXPERIENCE: American Football, Law, Military Science, Tennis

WEAKNESSES: Close Personal Ties

HT: 6’4″   WT: 205 lbs   AGE: 35 (at show start)   Appearance: Striking   Fame: 44

WEAPON: Colt Officer’s 1911A1 in 9mm

VEHICLE: Ferrari 308GTSi (Robin Master’s)

and…

JONATHAN QUAYLE HIGGINS

STR: 5   DEX; 7   WIL; 9   PER: 6   INT: 13

HTHD: A   SPD: 1   STA: 28 hrs   RUN/SWIM: 25 min   CARRY: 60-100

SKILLS: Charisma 5/14, Fire Combat 7/13, Hand-to-Hand Combat 5/10, Riding 2/9

FIELDS OF EXPERIENCE: Boardgames, Botany, Economics/Business, Fine Arts, International Law, Law, Medicine/Physiology, Military Science, POlitical Science, Rare Collectibles, Tennis

WEAKNESSES:

HT: 5’7″   WT: 165 LBS   AGE: 61, APPEARANCE: Normal, FAME: 103

WEAPON: Webley MK VI .455 9see Q Manual, this site.)

[Editorial Note: I pulled the background on Magnum from the notoriously unreliable Wikipedia, and it’s been a while since I’ve seen the show — I remembered him being a Naval Int guy, but not a SEAL; I suspect a later addition to the show’s canon. I think the stats adequately reflect the characters based on what I remember, but if Magnum had been a SEAL, he’s a bit lightweight.

Thanks again to KJ for his write up! I may have to write up a pair of cops from Miami from the same period of TV.

And, as always, the characters and material from Magnum PI are the property of Glen Larson Productions, Belisarius Productions, and Universal Television — no infringement is intended, nor profit rendered from this; it’s an homage…]

We had our first game session up in Santa Fe this weekend (also a good excuse to bust out the Triumph and ride the 65 miles) where, for once, I’m not the GM. This time would be Marvel Heroic Roleplaying, set in our “Liberty City” universe I “piloted” a few weeks back.

Our GM hadn’t run in a while, but he was able to handle the mechanics fairly deftly. This was fairly impressive, considering I thought the mechanics of the game were a bit overly complex at times — not the core mechanic, mind you, of putting together a dice pool based on the affiliation, distinction, possible power, and specialty for the NPC, or a simple “doom pool” of dice — but all the bits and bobs you can do with opportunities, etc. i think it takes a few sittings to really get the feel for the mechanics, but they do enhance play, as we’ll see.

Being a player is much easier, I found, although the other player was new to the system and was still a bit fuzzy on what he could do by the end of the session. The characters were my “Dark Mercy“, an Irish terrorist turning over a new leaf after finding the “Torc of Morrigan” (based on an old Shadowrun character.) The other was “El Gato” — a former barrio bruiser that was involved in some kind of high-science accident that turned him into a 3′ tall cat-man who is involved in the Superhuman Martial Arts League (SMA), where he is a popular minor fighter, whose style is more to confound and trip up his opponents, rather than using brute force.

We wound up in a New Orleans-esque suburb of Liberty City (why not!?!) where El Gato was staying while waiting for a fight and my character was hiding out and waiting bar at the hotel while trying to figure out what she was going to do with her life. During a blues concert, the hotel is invaded by what look to be a couple dozen zombies (the GM’s a big zombie fan…)

My character clears the bar by using her Chiappa Rhino, fired into the ceiling (and deafening the ultra-sensitive ears of El Gato.) Once the room has no innocents in the way, the pair go to work. First, my character laid hand on el Gato to heal the mental stress from the gunshot. He then decides to throw a fire extinguisher at the bad guys. I suggest we do this as a support action, as my character, seeing this, will blast the canister. After showing him how to put together the dice pool, he does a somersault over the bar and whips the extinguisher successfully, I asked if I could use that die, if I succeeded (and I did) to create an asset — an ABC powder cloud that would help protect us from being seen by the critters.

That put down about a quarter of the opposition. With no one to see what we’re about (my character is trying not to be spotted out as a super, which would draw the wrong attention from the LCPD), I once again touch EL Gato, “blessing” him with an effect die of d10…he’s got an extra d10 for the rest of the scene. this allows him to do a spectacular series of jumps and attacks. One thing I noticed is the system does tend to make you explain what you’re doing, so you can put together the right dice pool.

At this point, my character lights up her “Goddess of War” power set, uses a Sorcery Adept test and managed to get a d10 effect die — I’m created armor and a sword (one of her SFX.) El Gato’s style is to work with others, so I have him push a bunch of them to me. He does a test, using the maitre’d‘s podium, kicking it into the baddies, and providing me with a d6 temporary asset to add to my attack. A few more rounds went this way, but soon all the creatures were down.

The fight is fairly short by game standards, took about an hour to resolve. Once done, we had to investigate what had happened and found out a few zombies we had missed has stolen two artifacts from the hotel owner, a lady well connected in the neighborhood. Apparently, she had the whiskey bottle that killed Robert Jonhson, and the cane from another blues man, whose name is escaping me — both rumored to have made a deal with the devil to play the blues so well. If someone can get four of these artifacts together, they can allegedly summon up the devil. We get a name and possible location of someone who would know more…in the swamp outside town.

We were warned, however, to look out for the “Skunk Ape” (which led to a long, humorous bout of patter.)

That’s where we ended for the session. I truly enjoyed playing Marvel — maybe moreso than running it. It also showed the system is open enough to handle a wide array of style, from the police procedural wrapped in a superhero world that I ran, to the comic-horror adventure we played this weekend.

Furious pulp action at last night’s game session: The last episode of this “volume” Hannibal Drake and the Illuminati Treasure saw the heroes finding out Jack McMahon’s uncle had sent them a journal of his friend Lord Inversnaid to protect it from the Ahnenerbe, which had killed both Inversnaid and Uncle Mike in London. Mobsters from the 116th Street Crew of “Tirgger Mike” Coppola had trashed Jack’s apartment and shortly after they were contacts by private dick (that just never gets old) Tom Steele who is working with fellow Mason Deputy Inspector Nigel Moore of the Special Branch. We had left off with them recovering the book from the post office around the corner and mobsters attacking them from both directions.

The fight is immediate this session — a Ford Model C with four baddie, and a Chevy with another four block them at 86th and Central Park West. The fight included Jack doing a tackle though the open suicide doors in the back seat, knocking the mobsters for a loop. He shot up the Ford with a Chicago Typewriter taken from one mook. Tom Steele knocked a guy out with his Colt Detective, and Hannibla Drake dodged fisticuffs only to get clipped by a delivery truck on Central Park. Moore recovered the book and dashed for their escape into the subway.

On the subway platform, they see Moore get pushed into the path of an oncoming train by a female assailant who captured the book and manages to escape. Drake and McMahon get pinched by the cops, but Steele slips away, hits a street surgeon for the bullet wound he took to his leg, and locates the bird, who he heard ordering the mobsters around in an English accent, at the Waldorf-Astoria. He recovers the others after they are released on bail pending their grand jury hearing for assault with a deadly weapon, etc.

At the Waldorf, they surprise the girl and recover the book. they find out she is Ariel Smythe — friend to Uncle Mike (it’s implied a GOOD friend) whom she was assisting with his dealing in Spain (he was selling guns to Franco’s forces.) She is also a friend of the Inversnaid family and wanted to get the man who killed them — Moore — and return the book to the lord’s son. She is able to convince them enough that they don’t just plug her, but drag her along to the library at Columbia to research the book.

The notes relate that Baron Krigge of the Areopagus — the ruling committee of the Bavarina Illuminati — resolved to hide their treasure with their American Freemason cousins before the Hanovarian police shut them down. Letters between Krigge and Benjamin Franklin, then ambassador to France, show that the treasure was secured in the “House of the President”…but what president? They find out that the letter, dated 1784 from Philadelphia, suggests that it must have been the house of then-President of the Congressional Congress, Richard Lee — ancestor of Robert E Lee. Federal Hall is out; it was demolished for a customs house, then renamed Federal Hall as a museum. Could it be Stratford House in Virginia?

they are interrupted by Germans, who knock Jack out and capture Ariel. A shootout in the library after hours ensues and they escape with the girl. The heroes hide out in Hoboken at Hannibal’s mother’s house, then catch the Afternoon Congressional to Washington DC. Unbeknownst to them, the Nazis are along for the ride…

The big questions: Is Ariel everything she says she is? Was Moore the bad guy? How did the Nazis know to head to Washington (Ariel, of course, whether willingly or no…) What they don’t know — it’s a massive red herring. There were other presidents in the US at the time…including the President of Pennsylvania, about to take his position in 1785 after his tenure as ambassador of France.

But they’ll find this out next time.

This is going to be a strange, possibly contentious little post in relation to most of the gaming advice given here. Bear with…

I was doing my morning cruise through the blogosphere today and came across a piece that prompted this piece. The author related a story in which they were at a gaming event in which, after their play, they realized that two of the players had quietly exited the game. Curious, the person asked a mutual friend why and was rewarded with an explanation that the mutual friend thought it was they were uncomfortable with their having been a few homosexual couples playing in the game. This inspired the author to feel put upon — “…it makes me mad, sad, and confused at the same time…”

I found the reaction to be a childish. Rather than openly offend the other players, rather than make a scene, they quietly exunt-ed stage right. All orderly and proper. More importantly, the author admitted that nobody noticed…so these people had zero impact on your life until they were accused of homophobia. I’ve noticed this is a trend in those of the community I’ve known: there is a disproportionate reaction to perceived slights. He didn’t know this was the reason, it was just the one the mutual friend assumed was the case.

Now, admittedly I’m not homosexual, but there have been plenty of them in my gaming groups over the last 30 years. And crossdressers, bisexuals, exhibitionists (really exhibitionist!), and at least one active homophobe who was too polite to say anything. Ours is an odd hobby, let’s admit it; we’re adults who get together to play pretend — it draws the requisite oddballs and that means some of it is going to be of a sexual nature. Scott, you’re not calling homosexuals “odd”, are you..? They’re a small portion of the population; by definition, they’re odd. That doesn’t signal disapproval (or approval, for that matter…how you get your rocks off is simply none of my business.)

Here is my response: Why does this guy care if they left because they didn’t want to game with gay couples? I’d have the same response if they’ve cut out because they didn’t like gingers, or they thought I was irksome (which has happened.) No matter the reason, the people either didn’t like the people or were uncomfortable with them. Ultimately, the offense lies with the offended — it doesn’t matter if they meant to hurt you or not, if you allow some slight to lodge in your amygdala, that’s your issue.

Let’s expand on that. Gaming is a hobby where you pretend to be other people. Sometimes your characters will be at odds. I’ve noted that the players who tend to prefer immersive role playing are more likely to conflate character’s motivations and conflicts with the player. And vice-versa — players that don’t like each other will often create conflict between their characters as a proxy insult fest. You see the same with romance in games; players will sometimes signal interest through their characters. But this is not always the case.

You will get different political stripes at the table. We’ve had issue where progressive-oriented players were confronted with players who didn’t buy into their worldview. There was a conservative, a few libertarians, and eventually, because the rest fo the players weren’t into Tea Party bashing, they drifted off. We all knew why they left. No one was offended (save, perhaps, the pair that scarpered.) It’s no reason to fee “gut-punched.” You’re not always going to get along with folks.

If you have problems within that particular group, you have two choices: suck it up and accept that the other player(s) aren’t going to necessarily agree with you on politics or religion, and they might not accept your lifestyle. they don’t have to. What they do have to do (and you do, as well) — is tolerate them. (There’s a lot of misunderstanding these days as to what that means: tolerance is not acceptance.) You show them respect due another person, you avoid poking each other with verbal sticks over whatever you dislike about the other person, and you have fun with the game.

A variant on this is enjoy the diversity of thought and opinion. Maybe I think progressivism is evil statism and you think government is the answer to all ills — debate it. If you have a game that’s revolving around politics and theory like that, you can make it fun to have differing opinions. For as bad as the Star Wars prequels were, I did like that every character had a different opinion on politics — even the bad guys weren’t completely unreasonable in their beliefs. Personally, this is the angle I prefer — have differences? Address them with respect and fun. It’s doable, really. You just have to adult about it.

If you can’t do that, there’s option two: leave the group. Make arrangements to play with the others you do like at another time. Don’t cause a fuss, just fix the issue.

Lastly, if you rad this and were offended, tough. There was no offense meant to anyone, so if you’re butthurt over something some half-rate blogger talking about role playing games is saying, the offense lies with the offended.

Mark Meredith has an excellent fan site for the new MHR game here. There’s datafiles for heroes and villains, modular gear profiles and milestones for groups. It’s a must-stop for Marvel players.

I had high hopes for this one, but due to the quality of the latest Marvel Studios product, and the strengths of Joss Whedon (FireflyBuffy the Vampire Slayer, and Dr. Horrible’s Sing-Along-Blog) — I was not disappointed. The Avengers is a great popcorn movie and if not the best of the Marvel outings, it places.

The great bits of the movie are no surprise to Whedon fans: the dialogue and character interaction is superb, and occasionally subtle enough to miss. (Tony Stark, while still being snarky, manages to show a deep respect for Bruce Banner throughout the movie; something he doesn’t do with the other characters until the end.) The characters are well-written, from Black Widow’s ability to coax information out of the arrogant Loki, to Captain America’s spot-on “There’s only one God, ma’am, and he doesn’t dress like that…” line, to Tony Stark’s unwillingness to reign himself in to work with the others until the final battle. Of particular note is the SHIELD agent, Phil Coulson, who has a delightful moment where he’s trying to get Captain American to sign his Cap trading cards. (“They’re vintage!”) All the actors turn in solid performances, but Downey and Ruffalo really shine in this picture. Thor should be a bit more central with the villain being Loki, but he’s underutilized (as is Loki, really…) I got the impression that Whedon simply wasn’t interested in the characters that much.

The good: Whedon also managed to couple the story and characters to the CGI effects well: the SHIELD helicarrier is spectacularly rendered. The Hulk looks great and they manage to pull character out of the computer generated monstrosity in a way the other two movies couldn’t touch.

The bad: Well, there is Whedon’s usual killing off of the most likable support character. He does this in everything he’s put out, from Penny in Dr. Horrible, to Wash and Book in Serenity, and on and on in Angel, Dollhouse, and Buffy. You know it’s coming…it’s still annoying precisely because it’s not that much of a surprise, anymore.

But honestly, for me the worst part of The Avengers has got to be Samuel L Jackson as Nick Fury. He’s phoning the performance in. When he should be pissed, he comes off as mildly offended or peeved. He does almost nothing in the movie but jerk the heroes around to get them into action. His big moment in the sun is when he shoots down his own pilot from launching a nuke at Manhattan on the orders of the Committee — and still doesn’t stop the launch. His new sidekick (Cobie Smulders) is more interesting — and she even milks a bit of character out of a Hallmark card-flat bit player. (Her facial expressions when dealing with Captain America [sly sexual tension] and Tony Stark [ill-repressed revulsion] make her more than just admittedly-attractive furniture in the helicarrier.)

By the end of the movie, it’s obvious that Fury should be commanding a radar installation in Alaska, and Coulson or Hawkeye should be running SHIELD.

Loki was uninspired as a villain, and his attempt to break the cohesion of the team seemed overly convoluted and designed to pad the almost-too-long run time. The final battle is a bit confused and too long, as well, and we never really get much background on the inter-dimensional bad guys that Loki has teamed up with. (I’m presuming if you’ve read The Avengers comic, you’ll have a better grasp of who and what these guys are.)

Overall, it’s a four of five, for me — solidly good, almost great, but it didn’t quite have that ability to make me feel a sense of delight that Captain America or X-Men: First Class did. A few more minutes trimmed in the editing room and a bit more work on making Thor and Loki more important to the plot, would have made this the best of the Marvel flicks.

Orangutans in the Miami Zoo are learning to communicate with iPads, using apps developed for aiding autistic people. As usual, the older apes think the technology is unnatural and corrupting the ape youth of America, but that’s just ’cause they’re squares, daddy-o.

The one thing I learned in the story that was interesting is that this species has no voice box and cannot produce much in the way of sounds.