moth

Coming really soon…

Cover is by Matthew Bohnhoff, who did The Zugspitze Maneuver for us. We’ll be going for that same movie poster look.

White Ape of the Congo is selling gangbusters for Ubiquity, and decently for Fate.

The Zugspitze Maneuver is selling well for Fate, but very slowly for Ubiquity.

What to make of this? No friggin’ clue, but it’s an interesting bit of data.

Here’s the cover of our latest offerings for Ubiquity and Fate:

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Set in 1936 during the Winter Olympics in Garmich-Partenkirchen, the adventure revolves around rescuing a spy inside the Nazi government and a list of people the SS are targeting. There’s four pre-generated characters designed to fit the scenario. The maps and cover are done by Matthew Bohnhoff, probably best know for The Shrieker podcast. (Here’s the episode where he interviewed me, prior to Black Campbell getting off the ground…)

We were going for a 1930s movie one-sheet crossed with a travel poster from the period. It is on sale through Drive Thru RPG at a cost of $2.50.

Just up today is  Murder on the Hindenburg, on DriveThruRPG for Ubiquity and Fate role playing games.

moth-ubiquity

This 22-page adventure scenario is in the style of the ’30s closed-room murder mysteries. You’ve taken a flight on the most prestigious and modern means of transatlantic travel there is. Two days to Europe surrounded by the rich and famous of the world. But when steel magnate Stefan von Eckhardt dies under mysterious circumstances, it’s up to you to find out who the killer is before Hindenburg reaches Frankfurt!

The adventure has four pre-generated characters that would well fit the scenario, but players could easily make or substitute their own. It was designed to be played in a single session of two to three hours.

Matthew Bohnhoff, again, did duty for the cover, trying to get a mix of the ’30s movie one sheet and the actual DZR and DELAG posters by Jupp Wiertz (the following was the inspiration for the cover…)

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White Apes of the Congo is out for Fate and Ubiquity — if you haven’t had a look, they’re available for $2.50.

Our next release, The Zugspitze Maneuver, is done with writing, art, and layout, and is just waiting on the cover art. ETA December 1.

The Death Jade, a get to the McGuffin first adventure set in Shanghai, is done with writing and layout, and is only waiting on the cover and some character profiles to be added. ETA December 23rd.

Murder on the Hindenburg — just that, a murder mystery set on the airship Hindenburg, may jump the queue if editing and character profiles get done before The Death Jade. ETA is December some time.

Two more adventures — The Treasure of the Illuminati, and The Mellified Man — are in the writing phase and should drop early next year, if we can afford the art.

I think I’m gonna need a Patreon page.

 

 

The second release for Black Campbell Entertainment is nearing completion — this will be an adventure scenario for Fate and Ubiquity, as with The White Ape of the Congo. Currently, it’s looking like it’s going to come in around 20 pages, with art and maps and will most likely sell for $4.99.

The Zugspitze Maneuver is a spy thriller that takes place during the 1936 Winter Olympics in Germany. The characters have to make contact with a operative who has Gestapo list of suspected private and government agents working against the Nazis that needs to get to your employer so they can protect them.

Writing, interior art, and editing is complete, and layouts have begun. The cover art will be by Matt Bohnhoff. We’re shooting for release in the first week of December, if all goes well.

Following that will by The Death Jade (working title) — set during in China on the eve of the Second Sino-Japanese War.

Black Campbell’s first adventure/module/booklet/whateverthe kids are calling them these days is live at DriveThru RPG and RPGNow.com. Set in 1936, it follows a band of explorers into the heart of darkness, looking for a lost biologist and his mythic White Ape of the Congo. It’s designed for two to six players, should take about four hours, and has a lot of tips for using the adventure in an existing campaign.

There is a Ubiquity version for you fans of Hollow Earth Expedition, as well as a Fate version.

The cover was done by comic book artist Bill Forster:

cover-white-ape-of-the-congo

Interior art was by yours truly, with Jim Sorenson of Transformers fame doing layouts, and a last minute save on file size by my wife Susan! It’s 18 pages for Fate, 20 for Ubiquity of pulpy goodness and priced comparably with adventures of the same size at $2.50.

Have a look!

We’re working diligently at Black Campbell to get our first adventure for Hollow Earth Expedition, Fate, and Savage Worlds ready… Interior artwork and the writing is done, the editing and layout is about to begin, and comic book artist Bill Forster is working on the cover for the module.

Here’s just a taste of the “mangani”, or White Apes of the Congo!

mangani

Art by Scott Rhymer, copyright 2016. Using it? Give credit where it’s due and don’t use it in any product without getting permission first…anything else would be a dick move.

After decades of punching out good adventure scenarios that only see the light of day with my groups, and to a lesser extent the readers of this page, I decided to attempt to do more with these games than reminisce…

And so, Black Campbell Entertainment has gotten it’s federal and state business licenses, so we are officially in business! Right now, we’re concentrating on getting out a series of pulp-oriented game modules or adventures or whatever the hell we’re calling them these days.

The first is The White Apes of the Congo. This will be a 35ish page adventure book that will come in a few flavors — Ubiquity (Hollow Earth Expedition), Fate (Spirit of the Century), and Savage Worlds — with cover art by comic artist Bill Forster.

After that, we will have a 1936 spy adventure, and another set in Shanghai where the players are looking for a mystical, or cursed, MacGuffin.

Following these baby steps, we’re looking at period-specific setting books: 1930s Shanghai and Istanbul, noir Los Angeles, Victorian London… And in the offing, a modern espionage game.

We’re also working on a screenplay.

Stay tuned. Big changes coming sometime around October.